What a typical day looks like for a Video Game Designer

For a Video Game Designer, no two days are exactly alike. The role involves a combination of creativity, technical expertise, and collaboration, with tasks ranging from brainstorming new game mechanics to fine-tuning existing designs. Whether working on a large-scale AAA game or a smaller indie project, Video Game Designers play a critical role in shaping the player’s experience. In this article, we’ll take a look at what a typical day looks like for a Video Game Designer, highlighting the key responsibilities and tasks that define the job.

1. Morning: Reviewing the Day’s Tasks and Team Check-ins

A typical day for a Video Game Designer often starts with reviewing the tasks at hand and checking in with the development team. Mornings are a great time to get organized, set goals for the day, and ensure that all moving parts of the game development process are aligned. Key activities during the morning include:

The morning is typically spent organizing, planning, and aligning with the team to ensure the development process is running smoothly and effectively.

2. Mid-Morning to Early Afternoon: Creative Design and Prototyping

Once the team is aligned and the day’s tasks are set, it’s time for designers to dive into the more creative aspects of their role. Mid-morning to early afternoon is often when designers focus on brainstorming new ideas, developing concepts, and working on prototypes. Key activities during this time include:

Mid-morning to early afternoon is a time for creativity and iteration, where designers take concepts and turn them into tangible game features that can be tested and refined.

3. Afternoon: Playtesting, Iterating, and Refining Designs

In the afternoon, designers shift gears to focus on refining their work, testing gameplay, and iterating on existing designs. Playtesting is an essential part of the game development process, as it allows designers to see how players interact with their designs and identify areas for improvement. Key activities during this time include:

Afternoon activities often involve refining designs based on feedback, fixing issues, and ensuring that all elements of the game come together to create a cohesive, enjoyable experience.

4. Late Afternoon: Reviewing Milestones and Preparing for Tomorrow

As the day winds down, Video Game Designers shift their focus to reviewing progress, preparing for the next steps, and ensuring that everything is on track. The late afternoon is a time for wrapping up ongoing tasks and organizing for the following day. Key activities include:

The late afternoon is a time for reviewing progress, ensuring everything is organized, and preparing for the next phase of the game development process.

5. Evening: Reflection and Professional Development

While evenings may not involve direct game design work, they provide an opportunity for reflection and professional development. Many designers use this time to stay updated on industry trends, improve their skills, or seek inspiration for future projects. Activities during the evening might include:

Evenings offer a chance to reflect on the day’s work, continue learning, and build connections within the game design community.

Conclusion: A Dynamic and Creative Role

A typical day for a Video Game Designer is dynamic and filled with a variety of creative and technical tasks. From planning and prototyping to playtesting and refining designs, the role requires a combination of creativity, problem-solving, and collaboration. Each day offers new challenges and opportunities to push the boundaries of interactive experiences, and designers must stay organized and focused to meet project deadlines and deliver engaging gameplay. Whether working on a large-scale AAA game or an indie project, the work of a Video Game Designer is always exciting and ever-evolving.

Frequently Asked Questions

What tasks fill a Video Game Designer’s day?
Designers balance creative and technical work: prototyping mechanics, writing design docs, playtesting, adjusting levels, attending team standups, and collaborating with artists and developers.
How much time is spent in meetings?
Designers typically attend daily standups, planning sessions, and design reviews. Meetings take 1?2 hours a day, allowing the rest for design tasks and iteration.
Are playtests part of a daily routine?
Often. Designers test features, gather feedback, and refine gameplay elements daily. Iterative testing ensures mechanics align with design goals and user expectations.
Are non-gaming industries hiring game designers?
Yes. Industries like edtech, health tech, and enterprise training hire designers to create simulations, serious games, and interactive storytelling for learning and behavior change. Learn more on our Best Industries Hiring Game Designers page.
How can freelance Game Designers find consistent work?
Build a strong online presence through a portfolio website, participate in game jams, join platforms like Upwork or ArtStation, and network in game dev communities and forums. Learn more on our Freelancing Tips for Game Designers page.

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